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Since units that are hit and destroyed are removed prior to them being able to fire, this is important because if I hit, I can make sure that my opponent cannot fire. If my Tactics rating is a 2 against my opponents 1, my DDs will fire prior to his units firing. For example, if I have 2 DD’s attacking 2 enemy DD’s, they both have the same firing priority and will fire during the D phase, which comes after the A-C phase. When you purchase this tech, you will gain priority over all other ships in the same firing class as long as your Tactics is higher than theirs. In the Space Empires combat system (we will discuss this in more depth in our next Action Point), each ship is assigned a letter priority at which it fires. Technology is very important in combat.Īnother example of a very underutilized Technology for combat is Tactics. A DD has no defense value but with the Defense 1 Technology it gets a 1 value which means you have to roll a 1 but it is still a chance to save your ship from a hit. But, with the Attack 1 Technology purchased, the DD will now hit on a 5 or less. These enhancements are absolutely vital as it makes your chances for hits on rolls much more effective and also allows you to increase your defensive rolls as well.įor example, a Destroyer normally has an attack value of 4, which means that it must roll 4 or less on a 10 sided die to hit. This is an interesting one as certain smaller ships, such as the Destroyer, can only have their abilities increased to Attack 1 and Defense 1, but a larger ship, such as the Battleship (BB) can increase all the way to Attack 3 and Defense 3. There is also tech that increases the Attack and Defense values for ships. For example, the Destroyer (or DD) requires that you have upgraded to Ship Size 2, while the ultra powerful Dreadnought (or DN) requires Ship Size 6. There is tech that allows you to increase the size of your ships, which is necessary to have as you try to build larger and larger warships. All new ships that are built after the technologies are purchased will come with those technologies enabled.Īs you might imagine, there are several different types of Technology available. When a player pays the required CPs for the next Technology level, they will simply circle the new level on their form to remind them of what they have access to. Then there is a box to the immediate right that has the New Technology Level with the various stages that can be purchased for a number of CPs listed. Here are listed the various available technologies and your empire’s At Start Value for each. At the bottom of this sheet is found the Technology Progression, or as I like to call it, the “Technology Tree”. On one side of the form is the Space Empires Production Sheet where you will track your economy and its growth and maintenance costs for each Economic Phase. Most 4X games use a player board with fancy cardboard tiles or wooden cubes to track technology advancements. One unique aspect of Space Empires is that you have to do some book keeping with pencil (preferably equipped with a good eraser) and a double sided form that is provided with the game. You will notice that the game doesn’t play around with fancy named technology but simply gives you a name that follows function. Space Empires 4X is a classic Sci-fi themed space exploration game, and what good, self-respecting space game doesn’t have a focus on technology? Players have many options to invest in technology that will assist them in building their economy (Terra Forming), increase Exploration options for ships other than your Scout Ships (Exploration), improve your Ship Size to access bigger ships (Ship Size), increase Movement (Move) and improve either Attack or Defense.
SPACE EMPIRES 2 SHIPSETS HOW TO
In this Action Point, we will take a look at the Technology Tree, your ship building options and how to manage these elements for Space Empires 4X from GMT Games. In our first Action Point, we looked at the basic actions to build your empire including Exploration, Colonization and Mining.